This time I have enough stats to work around, experiment, and share the results of some balanced builds.
I'm bringing in this time, the "All-Round Balanced" concept. What does that mean? It means that, well, you'll have a balanced counter for every kind of "downgrade" they can put on your character in a match, and put on either one of the 3 (sub, bleed, high damage) or all 3 in one package.
I'll start by giving an overlay of my statistics level, that satisfied to give me all the moves I wanted:
That, translates into this Skills layout, that will lead us to ALL the moves that we'll need for this build:
Strength
Speed
Technique
Resistance
MOVESET
This skill layout will hand us a pretty awesome moveset. I went through the trouble of naming positions and the moves we'll be using on this build.
Orange = Good choice for TM's
Opening Move
European Uppercut
Knee on Head
Throat Thrust
Standing
Pepsi Twist
Roundhouse Kick
Uraken
Bent Down
Craddle Piledriver
Double Powerbomb
Shellshock
Groggy
Bisontennial
C-4
Steenalizer
Grounded
Falling Headbutt
Fujiwara Armbar
Rocket Launcher
You are running
Flapjack
One Arm Bulldog
Sling Blade
Running Opponent
Flying X-Factor
Polish Hammer
Power Slam
One Wrestler is Running
Back Elbow Smash (default move)
Full Nelson Bulldog
Shoulder Block
Both Wrestlers are Running
Dropsault
Half Nelson Bulldog
Rolling Elbow Smash (default move)
Out of the ring (grounded)
Flying Headbutt from Apron
Neckbreaker on the Ground
Splash from Ring
Out of the ring (standing)
Multiple Elbow Drop
Spine Buster on the Concrete
Turnbuckle Stretch
To the Ropes (grounded)
Rear Naked Choke
Irregular Pin
Suicide Leg Drop
To the Ropes (standing)
Chop at ropes
Eye rake on ropes
Walk on the rope
To the Turnbuckle (grounded)
Foot Choke
Low Dropkick
Rolling Wheel Kick
To the Turnbuckle (standing)
Acid Bomb
Dragonsteiner
Jumping Armbar Takedown
Stunned
Caribbean Splash
Diving Thrust Kick
Skytwister Press
Advanced Techniques
As we're going for an "All-Round" balanced build, we should try and keep balance in our at's too. Paying attention to your stats on profile is sometimes vital, if you really go into a balanced way. Keeping Attack Bonus, Block, Submission Bonus and Damage Increaser, Direct Damage Increaser all balanced between themselves is a good idea. Has been working with my current builld and I see no downfalls to it. The only skills that stand out from my AT set is stamina. That's by far the one I "un-evenly" level to have a lot of stamina to keep up to finishers and longer matches, and also trying to beat the level master.
The At's basically are:
Conclusions
Well, to conclude this one guide, made by yours truly, I'll leave the word that this works, and well. At least it helps me on S3 beat up some guys with no sweat, and results in almost Ko's / a lot of screams. The patience to garner exp for this build is a must have, and with my 230k I can already see some nice tweakings that can be done later on. The moveset works flawlessly if used well. And the TM's will depend on your finisher positions. Good choices are Fuji Armbar/Rocket Launcher and Cradde Piledriver.